How does a company make a game you don't mind losing? Rounds are short
The lack of person-to-person communication outside of a few interactions in Hearthstone is one example of this, but Heroes of the Storm is one of the best games when it comes to tolerable losing. Luckily for me, it's a game designed for losers, or at least it takes a bit of the sting out of losing.īlizzard has worked hard at making games that don't force you to go to bed angry. My win-loss record is pretty clear: I'm a loser.
My name is Ben Kuchera, and I'm godawful at Heroes of the Storm, Blizzard's free-to-play MOBA